Platforming elements weren't really a concern in the first game, where Joel couldn't jump at all, so Last of Us 2 has this accessibility option to help anyone who finds Ellie's mobility jarring to pilot. Automatically sprint in certain encounters." Automatically vault small obstacles while on the horse. Automatically climb ledges and squeeze through small gaps. "Press |X| to automatically perform certain difficult jumps. " enables simplified traversal input," the official description highlights. "If Enhanced Listen Mode is also enabled, then pressing |元| while in listen mode (hold |R1|) will instead direct the player towards the most recently scanned item or enemy." If you find yourself getting lost often in games, particularly in darker open environments where the path forward isn't always clear, these options should streamline the experience. Navigation Assistance will make getting around Last of Us 2's open areas much easier: "Pressing |元| faces the camera in the direction of story progression, marking the path to follow," PlayStation Blog states. If you're finding a section particularly difficult or are having trouble aiming and don't want to adjust the overall difficulty, this lock-on feature should prove very useful. With this feature enabled, you can gently aim at an enemy and it'll automatically deploy the object at a nearby spot that'll distract then. A key facet of these games is tossing objects like bricks and bottles in different places to distract enemies so you can sneak up on them. Use |right-stick| to directly target the enemy instead," the post confirms. This option exists for using throwables while in stealth: "In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. If set to AUTO-TARGET, you will lock onto the next enemy automatically even if they’re offscreen." This very basic aim assist is common many similar games and should stand to make combat much easier than it otherwise would be. Use |right-stick| to target the head or legs. "Targets the center of the enemy’s body by default. "Automatically lock-on to enemy targets when aiming," the PlayStation Blog post explains. Naughty Dog / Sony Entertainment LLCĪnyone who's unfamiliar with third-person shooters - or shooters in general - may want to activate this feature. The Last of Us Part 2 features over 60 accessibility and difficulty settings.